

Workers will go on strike for various reasons, from simple high discontent, low workplace safety, or in-game events. Reaching maximum discontent will cause your people to give an Ultimatum, however failure does not end the game but causes all workplaces to go on strike. At certain thresholds of discontent, the global strike risk is increased by one. Most events affect motivation more than discontent, and the greatest fear with high discontent is an increased strike risk. Upon failure, the game ends).ĭiscontent returns in The Last Autumn, however in a less important form. Another key difference between the Motivation and Hope meters is that when motivation is decreased to 0, nothing happens, as opposed to when Hope is reduced to 0 (An Ultimatum is received. Having your Motivation in sections 1, 2, and 3 affects all productivity at -30%, +0%, and +30% respectively. The Hope meter has been replaced with the Motivation meter which largely works the same, except that it is split into three distinct sections. The temperature decreases with the coming of winter, but rather slowly, giving the player ample time to prepare for the event. As opposed to the usual starting temperature of -20, -30, and sometimes, -40 degrees depending on the difficulty on other scenarios, The Last Autumn starts at a toasty +10 degrees. Temperature will not be a concern for most of the game. Failing to meet these deadlines repeatedly results in a termination. The player will be expected to meet various deadlines throughout the scenario.
#FROSTPUNK LAST AUTUMN GUIDE GENERATOR#
This specific generator is meant to house the people of Liverpool.

As an IEC subordinate, Player is tasked with building a generator at Site 113. The Workers Council rarely passed anything so for it was nice concept but did next to nothing.This Scenario is a prequel to the rest of the game. I personally prefer the Engineers, because it allows workers to be promoted(so there is upwards mobility) and for the Inspectorate.

I dont know actually, the sudden dive of the workers is really throwing things off. Also show of force is basically your own personal goon squad.

The workers however take a significant dive with daily, mandatory execution just to keep people 'happy'. However the Inspectorate(i dont remember if its the actual name) increases work place safety which saves lives. It can be argues that since these are prisoners they wouldnt be 'nice' people but in thr "on the edge" you discover that a lot of the prisoners used for the construction were actually in jail for petty crime and were forced by the government to get more hands on the project.Īlso one of thr overseers can "disappear" a worker suddenly which if you choose so is your own personal secret police. So its a choice in a sense, knowing what you know(the frost is coming and the other two sites have failed) pushing people to work to death could be thr only way to build the generator. With the Engineers, yes it is basically slave labor but you have more control over it so it depends on how far you want to push it. Unlike the engineers that has strike busting, overseer towers and classism.īut after the cross the line laws are added. Which is morally worse you ask? Hmmmm.īefore cross the line laws i think that the Workers are the morally better, as it doesnt have anything particularly bad. It's worth noting that the devs are Polish, and so their history with both systems probably influences the decision to have these elements. For a New Hope, it was "What would you do to save humanity, and what where do you draw the line?"įor the last Autumn, it was "Are either of these ideas at their worst even somewhat tolerable?" It seems like a critique of the idea that either of these ideas (Communism or fascism) could ever create a good society when seen from an outside perspective. You then can use "Forced labour", lowering safety by 3 (practically guaranteeing deaths) and doubling efficiency as you build guard towers everywhere to make sure no-one questions your rule.īoth of the sides at their most extreme are absolutely horrifying, and I think it was meant to criticise the extreme political ideologies.Īll the scenarios had a message - or more accurately a question. You end up with an ability to turn workers into convicts, and build a panopticon to constantly survey workers, with probably some of the most disturbing art for the law in the game. Okay, so imagine the worst of communism, that's the worker route, and the worst of the auth-right, that's the engineers.
